It uses digitally imposed actors and actresses as character sprites, and everything else, including objects and settings, are conventionally rendered to around early sixth-generation quality. The first thing that gamers will be drawn to is the game’s graphics. While it’s certainly not a great game (nor even a good one), and I ultimately cite its shock factor as the reason why it sold so well, it does have one or two positive points, and it wasn’t quite as bad as what I was led to believe. This is a game that had piqued my interest for a long time, and one that I’d wanted to play and review ever since, given the lasting impression that it’s had on the industry ever since its release. Roberta Williams even went on record to call it the greatest achievement throughout her career, despite her work on the King’s Quest series along with her husband Ken Williams. Released in 1995 to resound commercial success, in fact going on to become Sierra On-Line’s best-selling game overall, Phantasmagoria is a point-and-click adventure horror game making use of digitized character sprites, similar to Night Trap, and sold as well as it did despite a mixed reaction from critics at the time. Developer(s) – Sierra On-Line Publisher(s) – Sierra On-Line Director(s) – Peter Maris Producer(s) – Mark Seibert, J Mark Hood & Roberta Williams ESRB – M for Mature
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